Intomountation

A self-coded Prototype (Processing/Java) from the 2-week Module «ArtGame/GameArt»:
The player feels his way down a mountain in the dark, with a hit-the-right-pitch mechanic which decides between crashing or moving forward. The game was inspired by the roughness and the loneliness of the mountains and visualises the Design Pillar of feeling suspense and reverence.